Sure, that's a deliberate exaggeration, but not by much. It took them only 15 hours on a hard setting, with one arm tied behind their collective backs, one eye closed, while being forced to listen to boy bands. While most people might find it difficult getting through a game on a moderate difficulty setting in 80 hours, these folks are ticked at same title's short game time. Army attrition rates and weather patterns are off. Explosions don't look real, and the animated destruction of body parts seems phony. This kind of player complains that weapons don't act realistically and that there aren't enough varieties. Typically, strategy games are the main target for this input, though it's a theme elsewhere, as well. Wildfire, then, is a mod, not an expansion, much less a new game, and comes from a part of the modding sub-genre we might call "game machismo." If you've ever haunted game boards before, you probably know what I mean-that portion of the gaming community which feels a particular title, any title, is nowhere near tough enough. Time was when the best of youth put such ambition and knowledge into robbing banks, but creating ingenious game modifications isn't a bad second-best. The efforts of people to create new party NPCs with their agendas and quests, or even (in one spectacular case) rewrite the entire game, gets a thumbs-up from this crotchety old fart. I've been particularly impressed with some of the BG2 mods, because the modding tools provided by the developers to their gamer communities in the other titles simply weren't offered to BG2 players. Some games have developed entire modding communities, such as Morrowind, Neverwinter Nights, and the Total War series. As a result, the latest release in the franchise hasn't turned out to be a new game done by the home team, using Jagged Alliance 2's aging but acceptable engine. Sir-Tech is a very small company these days, with limited resources. It was a very minor add-on with no new features.Īnd that's where matters have remained, until now. I reviewed both games positively in national magazines when they first appeared, but ignored Jagged Alliance 2: Unfinished Business, which showed up a year later. Though it reduced the distinctive personalities of mercs to nothing but voices and images, the game's clever mix of tactical combat, strategic juggling of resources, random enemy movements and heavy dose of roleplaying made it extremely popular at the time. It was really the breakthrough title for the series. Five years later, Sir-Tech released Jagged Alliance 2. It was up to you to figure out what those individual quirks were and how to best manage your bizarre collection of associates as you worked in non-linear fashion towards both small and larger goals. The mercenaries you hired didn't simply have stats-they also possessed quirky personalities. It was an alternative to the X-COM series, a squad-level tactical game whose distinction lay in its roleplaying elements. Jagged Alliance first appeared a decade ago. This stand-alone package comes with the complete version of the original Jagged Alliance 2. New defenses, such as minefields, watchtowers, and alarms, make the game's military bases more realistically challenging to breach, and all in-game weapons have been adjusted to more closely match their real-life counterparts, featuring updated graphics and sounds. A great deal of new scenery and objects have been added to the game's mission maps, bringing new tactical opportunities as well as a more realistic look. Existing weapons’ graphics and sounds have been replaced, aiming for a more realistic approach.Developed by Jagged Alliance 2 enthusiast Serge Popov, Wildfire functions as a heavily modded version of the original game, with adjustments, additions, and tweaks made to nearly every aspect of play and presentation.Arulco's population is now more loyal to the local government, in addition to increased support penalties for civilian deaths.Changed difficulty of enemies, in both significant quantity (almost double the number) and quality (AI).All military facilities have increased defensive capabilities: Added mine fields, fences, snipers, watchtowers, perimeter lighting, and alarms.Modified and re-balanced items, gear and weapons bringing it closer to dangerous real-life situations.Over 80% of the maps have been modified (210 out of 260), including vegetation, buildings, roads, military facilities, etc.While Wildfire is technically no different from the original game (in story, gameplay, etc.), the game however introduces the following game mods: Jagged Alliance 2: Wildfire is a stand-alone expansion of Jagged Alliance 2.
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